zombiesplusworkshop
Cyborg Reliance
Cyborg-factory
Vital statistics
Prev Level Mechanical Body Lab (chronologically)
Next Level S.O.D. 2036 (simultaneous)

Guilin Peaks (chronologically)

Created By Greedyselfish
Creation Date September 30, 2016
Characters Cowboy, Trigger, Sergeant, Lv Bu
Enemies Cyborgs, Cyborg Hounds, Roarers
Location Underground Laboratory underneath the Sonoran Desert, USA
Date Sometime after Mechanical Body Labs
“Dismantle the cyborgs in an underground laboratory all while unraveling new clues surrounding the beginning (and hopefully the ending) of the machine uprising.”
―Level Description

Cyborg Reliance is the first map in the Soul of the Machine storyline created by Greedyselfish. Unlike previous maps which were based on Treyarch's zombie's series, this one is based on Call of Duty Online's Cyborg Rising mode. It takes place inside of an abandoned laboratory underneath the Sonoran Desert.

Summary/Overview

The map is based on the Cyborg Rising (often referred as Cyborg Zombies) mode from COD Online. Though gameplay wise it is a hybrid between this and Treyarch's zombies mode. It also features Cyborg Hounds, which spawn alongside cyborgs after the power is activated, and Roarers, boss type with armed with a Death Machine that spawn every 12 rounds. The map also features the return of the original characters from the beta (Cowboy, Trigger, Sergeant, Lv Bu) and also to help explain their "disappearance".

Story

In 2036, the CODOL Institute began developing Cyborgs and robotics to help aid humanity. But things took a turn when "new management" took over and turned the once friendly companions of humans into their worst enemies. Within days, the Cyborgs were reprogrammed to attack and kill and spread across the globe from China to the United States. Four mercenaries hired by a man known as Cortex were sent to various locations to find the person (or thing) that caused the reprogramming to take place. Their hunt began at a military outpost and were later sent to a mechanical body lab but instead of finding what they were looking for, they only found hordes of cyborgs trying to kill them. They manage to escape via helicopter, but on their way out they were struck by an unknown object and ended up crash landing in the desert. They survive but have no clue or idea where they are. They find an opening underground and find a massive laboratory underneath. They are then greeted by a cyborg group and the events of Cyborg Reliance begins.

Layout

Starting Room

The players will start off in a rocky, underground room with a large hole overhead where the sun shines through. The cyborgs will spawn by digging their way through the dirt walls. There is a door that is worth 750 pts. and a large drill machine needed for a minor easter egg. A Malin 1894 lever rifle and a MX Garand is available.

Garage

Second room is a large garage are with several pieces of construction equipment and vehicles parked in the middle. There are four windows the cyborgs will come through at. There is also an upstairs balcony-like area that can't be accessed until later on. Quick Revive can be bought here along with a door worth 750 pts.

Laboratory

The laboratory consists of several small rooms, hallways, and corridors. Similar to the lab area in "Five" but larger and no teleporters. There are a few barricades and a box spawn in one of the rooms. An FA1911 and a CSG-12 is available off the wall. Carpenter Cola is also available for 3000 pts. There are two doors that can be bought for 1000 pts.

Computer Room

The first door from the lab leads to the computer room. It is a basic medium sized square room with computers connected to a tube-like machine in the middle. There is only one barrier in this room. Mule Kick and a HG 40 can be bought here. There is also an upstairs part that leads to the garage balcony where Speed Cola is located and a door that costs 1000 pts. Box spawn appears as well.

Cafeteria and Office Quarters

The second door from the lab leads to a cafeteria area filled with tables and chairs that appear to have been knocked over and broken. The kitchen is blocked off by a barrier. A Double Tap Root Beer machine appears here along with a box spawn. A doorway leads into a hallway/corridor with small offices rooms intertwined throughout. An AKSU-74 can be bought off the wall here.

"Power" Room

Both the Computer and Cafeteria/Office Quarters lead to a large room with a tall generator like structure with a power switch attached. When the player flips it, the power to the perks will activate, but a voice appears exclaiming that it is "not the true power". This leads to the main easter egg of the map.

Features

Weapons

Starting Weapons

Wall Weapons

Box Weapons

Assault Rifles

SMGs

LMGs

Sniper Rifles

Shotguns

Handguns

Machine Pistols

Launchers

Wonder Weapons

Perks and Utilities

*Obtainable through Easter Eggs

Quotes

Cyborg Reliance/Quotes (WIP)

Radios

Cyborg Reliance/Radios

Easter Eggs

Major:

Minor:

Achievements

Gallery

Trivia