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The Disaster Day of Judgment The Sentinel Trials Creation by RoachTheIntelCollector canon to the Roach Chronicles

“Stop Xarcoh from entering the rift.”
―Mission Briefing
“Mac, Doc, Peterson and Gary finally reach Xarcoh, who was about to enter the rift to return to Limbo. After a long battle, Xarcoh was defeated, allowing the original four to return back to normal as Mac sets their souls free from the Harbinger. Despite this victory, the four are ultimately trapped within Limbo as the original four awaken in California.”
―Map Biography

Purge is the fifth and final map of The Disaster saga. It takes place at the town of Mateur, Tunisia, which houses the rift to Limbo within a hidden chamber beneath the town.

The events of the map play a pivotal role to several future entries within the Roach Chronicles.

Overview

Purge takes place at two different places. Players spawn in the town of the Mateur, where half of the map takes place. Upon reaching the abandoned church in town, the players will be able to gain access to the second part of the map, which takes place underground, where the location of the rift is at.

Story

The four manage to reach Tunisia, where they discover that is had been completely overrun by the infected. Knowing that Xarcoh is here somewhere, the four push into the town in search of the final Soulless. After discovering a secret chamber hidden beneath the town's abandoned church, they discover Xarcoh, who was in the middle of opening the rift with four ancient pillars. Enraged by this, Xarcoh explained that he needs to be sealed away within Limbo if he would ever stop Unit 14 from completing the cycle, a cycle he would never be able to break. He then explains that the Harbinger can ensure that they would never be involved with Unit 14's madness ever again, offering the four to allow him to turn them into Soulless. The four refuse, causing Xarcoh to say he's sorry before summoning the Harbinger and charging at the four. As the four battle Xarcoh, the rift began to grow even further up until the entire room began to shake violently. After holding the four back, Xarcoh dives into the rift, forcing the four to jump in after him.

The four engage Xarcoh one last time as they fight in the realm between reality and Limbo. After a long battle, they manage to defeat Xarcoh, saying that he's sorry before fading away. Mac then picks up the Harbinger as it begins to glow, signifying that the four are ready to return back to normal. However, the rift began to close, with the chance of them ever escaping slowly closing. Knowing they won't make it, Mac activates the Harbinger, releasing the souls of the four within as they zoom out of the rift just as it closed behind them. Back in California, the Soulless form back together as they revert back into the original four. As that happened, their souls then returned to them, causing them to awaken. TJ questions on what happened, with Roach saying that they were Soulless, but Mac, Doc, Peterson and Gary restored them back to normal, but they were ultimately lost in Limbo, or worse; the Fractured Realm. As they left the dig site, they noticed the world around them had drastically changed, saying that they need to clean up Unit 14's mess as the screen goes black.

Weapons

Pistols

Assault Rifles

Submachine Guns

Light Machine Guns

Shotguns

Sniper Rifles

Wonder Weapons

Other

Perks

Achievements/Trophies

Easter Eggs

Main Quest

Songs

Audio Logs

Navigation