zombiesplusworkshop

"Crash site of Task Force 141's Blackhawk helicopter, where zombies will try to stop them from sending a distress signal."

-Original Map Description

Text in italics is for the original version of 141 Zombies, so the canonicity of it for the rewrite is questionable at best. Also, in the rewrite, barriers, Quick Revive, the Mystery Box and wall-weapons are non-canon, they are only in the map.


Experimental is the first map in the Task Force 141/Element 141 Storyline, where, after the 141's helicopter crashed through the roof of an underground laboratory and used a lab in a separate room as an area to hold out. This map probably has the shortest easter egg in zombies history.

On the hand-drawn map, Green is the classic starting room, Grey is window barriers in the classic map and the circuit breakers in the rewrite map, Brown is board barriers and tables, White is consoles that you can hide under if you are prone, Darker Grey is helicopter blades that spin for the first five rounds, the Red square is Shank Hank's Stabathon Soda, the Orange square is Vulture Aid, the red-orange square is Juggernog, the light-blue/cobalt square is Jolt Juice, the light-brown squares are chairs, the Blue rectangle/square is Quick Revive, Black is doors that you can open, Blue is debris that you can clear, and Yellow marks the classic Easter Egg. Please forgive my horrible handwriting.

Easter Egg

To complete the Easter Egg, three items must be gathered in order. Item 1 is a Soldering Iron. Item 2 is a spool of Solder. Item 3 is a radio in the cockpit of the helicopter. Once the items are gathered and brought to the Easter Egg location, the radio, and the player building it, must be protected for 2 rounds by their teammates or AI-controlled bots. Once the radio is built, a cutscene showing Task Force 141 broadcasting a distress signal plays, and Delta Force(Team Metal) receiving it, which makes a smooth transition into Black Tuesday.

I'm sorry that the map is so bad. I had to make it hand-drawn because I'm not very good with drawing software because I do it with a mouse and I have somewhat shaky hands. I also made a lot of mistakes when drawing, like the tables in the starting room and the first Easter Egg item. I'll try to do better next time with Black Tuesday.

The classic map of Experimental for Classic mode.

The classic map of Experimental for Classic mode.

The more expansive, rewrite version of the map.

The more expansive, rewrite version of the map.

Rooms

Lobby(Starting Room)

The starting room of Experimental is a large empty room with metal walls, floor, and ceiling with the only notable features being the doors, barriers, MP5K, AK-47, and Quick Revive.

In the canon of (the rewrite of)Element 141, this room is where Roach died.

Break Room

The break room is accessed from the pair of double doors to the right(from the character's perspective) of the Lobby and contains the G18 and the AA-12 wall weapons, along with a potential Mystery Box location. The room also contains a couch, a coffee table, and a smashed TV nearby.